ABOUT

OBJECTIVE
To teach anyone the basics of game design, the power of designing games for learning, and the confidence that they can be awesome game designers in little time-provided they break free from their game histories, and explore new (surprising) combinations of game elements. You can use the card deck in whatever way you wish to make this happen. Here are a few suggestions to get you started.

RULES

THE ALPHABET

Pile Sorting:
Players are given the deck of mechanic cards and tasked with sorting them into categories:

  • Any kind of category counts.
  • Find a category for every mechanic.
  • Make sure no mechanic is on its own.

Matching:
Using any of the decks (mechanics, settings, components, learning objectives, and tricks), try to match the elements with a real game.

Working in groups against other groups and enforcing a time limit can really help you learn this alphabet.

CONCEPT GENERATOR

Players are assigned/choose elements from the different decks, for example:

  • 1 learning objective
  • 1 setting
  • 2 components
  • 3 mechanics
  • 1 learning trick

They are tasked with coming up with a unique game concept that must include (but is not limited to) all those elements. Players fill out the game concept form and their concepts are assessed.

Working in groups on the same conditions and adding a best concept wins adds excitement. Assessing by vote (not on your own) is also fun and insightful.

CONCEPT EVOLUTION

Players need to get used to the experience of receiving feedback on creative concepts and incorporating feedback into new design.

A quirky human trait of ours is to overvalue the things we build overselves. Getting critical feedback on our ideas is tough. Taking it in and really working with it is a skill most of us could work on. Here are two ways to make this easier and fun:

Sabotage: Take away and/or insert new elements into a players’/groups’ initial design.

Co-creation: Rotate designs to other players to build on and make improvements.

DECKS
Game of Games - Learning Goals

What do you want players to learn in your game?

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Game of Games - Settings

Where will this game actually be played?

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Game of Games - Components

What items need to be part of your game?

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Game of Games - Mechanics

What rules will your game be built from?

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Game of Games - Learning Tricks

What insights from the Science of Learning will you include?

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PLAYS

How to learn recognition, empathy, and out-reach

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How to learn tough French words in the car

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How to build confidence at the student bar

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How to add drama to learning the traffic rules

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How to better understand the readings

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How to test your game concept

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How to teach Kenyan school kids about biocontrol

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How to find your research topic

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How to set goals at the start of University

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CONTACT
If you have any feedback or questions, please reach out to me at zabamuk@luc.leiden.com. I appreciate your input!